TPK – Roleplay encounters and advice

Why would you advise people to cause a TPK?

This topic contains 2 replies, has 3 voices, and was last updated by 6 months, 3 weeks ago.

  • Author
  • #1140

    Jack Dent

    Our TPK is about the most traumatic ending to a story I have ever experienced.

    I had just got my beloved cleric – Cedric the Green – to level 8. We were in the middle of a side-quest to solve a murder when the local thieves guild caught wind of what we were up to and ambushed us. Our GM, Dave, had the mooks target Cedric first. After he went down, the rest of the party shortly followed. Dave thought it was funny but the rest of us were devastated.

    I was so upset that it was a year before I played again.

  • #1141


    Dave sounds like a terrible GM. 🙁

    I’m sorry that you had a bad TPK.

  • #1143

    Matthew Brown

    I’m sorry you lost a much-loved character, but that sounds like a poor GM combined with some bad teamwork. Come on, everyone knows that you protect your healer while trying to take down the other group’s healer. Why were your tanks and DPS characters not shielding your cleric?

    A GM should not be happy that the players failed. That’s just mean. There is a fine line between making an adventure hard and just playing against the players.

    My TPK encounters are not about causing TPKs but making them just possible enough so that players can feel epic when they survive. I explain more here:

    Why GMs should be ready to kill player characters

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